
Project
Personal project, 100%
Period
Oct 2022-Dec 2022
Services
3D Modeling
Motion Graphics
Tools
Cinema 4D
Octane
Illustrator
After Effects
Overview
SEQ 01&02
From Nature to Studio


SEQ 03-04
Band Generation & Assembly


SEQ 05
COLORWAY



Animatic
Before rendering, I built an animatic to test timing, blocking, and shot order. The reference set the musical grid; the animatic showed whether the storyboard still worked once it moved.
Process · 03
Styleframe
Award
The film was nominated in the Student Commercial category at The Motion Awards'23 by Motionographer. It was useful validation, but the real outcome was learning an edit-led 3D workflow that could hold up at a public benchmark.
What changed.
Ver.1 became the editing pass of the Hublot project. After the product-build work in Ver.2, I used this version to study how far a luxury object could be pushed into a faster, music-led rhythm without losing readability.
The biggest lesson was timing discipline. Locking the audio earlier would have reduced rework, because every new shot forced the cut sheet to move. On the next pass, the track and cut structure would be fixed before final modeling starts.
The project also gave me a cleaner C4D, Octane, and AE round trip at 4K. The Motion Awards'23 nomination was a useful signal, but the real value was learning how edit timing changes when the music becomes the main constraint.
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Sydney Hong
Seoul, South Korea
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