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DOOMED

기후 불안을 시네마틱하게 시각화한 3D 프로젝트.

DOOMED

기후 불안을 시네마틱하게 시각화한 3D 프로젝트.

Context:

16th CAU Pi Exhibition · "Flexibility"

Period:

Jan - Mar 2023

Role:

Solo

Concept

3D

Mockup

Exhibit

Tools:

Cinema 4D

Octane Render

3D Printing

Mockups

Overview

Overview

Overview

Reframe

희망의 상징을 종말의 도구로

시계 주위에 흩어진 분홍빛 입자들은 본체를 만드는 데 썼던 X-Particles의 입자들이 마지막에 화면 바깥으로 풀려나가는 흔적입니다. 투명한 외장과 그 안의 부품들이 또렷하게 보이도록 화면 자체는 고요하게 잡았고, 움직임은 흩어지는 입자에서만 만들어집니다.

01

우주선

우주선은 보통은 진보와 구원의 상징. DOOMED에서는 인류가 더 빨리 떠나기 위한 수단이 된다. 떠나야 비로소 지구를 포기할 수 있기에.

02

노아의 방주

누가 탈 수 있고, 누가 남겨지는지 묻는 선별 장치

03

노아의 방주

슬로건도, 의도를 설명하는 캡션도 두지 않았다. 익숙한 상징이 어떤 역할을 하고 있는지 관객이 알아차리는 순간, 메시지는 그 모순 안에서 스스로 드러난다.

Approach

Approach

Approach

Step · 02

3D Printing

All parts modeled in Cinema 4D and exported as STL. FDM print on the studio's Ender — set wall thickness and layer height to balance surface fidelity against print time. Output goes straight onto the bench from here.

Step · 02

Modular Split

Single-piece output was not an option — the body exceeded the printer's build volume. Split the geometry into nose cone, fuselage, fins, and boosters so each part could print at its optimal orientation. Black and white filaments separated to reduce later masking.

Step · 03

사포 & 서페이서

FDM 출력 레이어 라인이 실물처럼 보이지 않게 만드는 가장 큰 장애물이었다. 서페이서 도포 → P161 사포 연마 → 서페이서 재도포 순서를 반복하며, 레이어가 아닌 하나의 연속된 표면으로 읽히는 시점까지 작업을 이어갔다.

Step · 04

도색

표면 마감 후 메탈릭 스프레이 도색을 진행했다. 학교 도색 부스에서 마스크·장갑 착용 하에 작업. 실제로 제작·사용된 물체처럼 읽히게 하는 금속 질감 마감이, 이 작업물을 단순한 모형이 아닌 프로토타입으로 만드는 결정적인 단계였다.

Output

Exhibition

Pi Exhibition 《Flexibility: The End of Average》

After setting the overall tone with black fabric and suspended lighting, I composed the large-format poster, a monitor looping the film, and the physical mockup on the table into a single narrative flow.

Exhibition 제16회 중앙대학교 파이전 《유연: 평균의 종말》

Venue 중앙대학교 서울캠퍼스 301관 제2전시실

Date 2023. 03. 07 – 03. 13

Display Poster · Monitor · Physical Mockup · Black Fabric

Motion Graphic Studio

Undesigned Museum

Visited the exhibition in person and gave positive notes on the 3D craft — particularly around surface quality and the overall render fidelity.

Reviewer · 01

Motiongraphic Director

Kim Geuryun

Reviewed the two films and commented on the visual quality. Feedback covered pacing, lighting decisions, and what the second film was doing well in its layered structure.

Reviewer · 02

Exhibition

Pi Exhibition 《Flexibility: The End of Average》

After setting the overall tone with black fabric and suspended lighting, I composed the large-format poster, a monitor looping the film, and the physical mockup on the table into a single narrative flow.

Exhibition 제16회 중앙대학교 파이전 《유연: 평균의 종말》

Venue 중앙대학교 서울캠퍼스 301관 제2전시실

Date 2023. 03. 07 – 03. 13

Display Poster · Monitor · Physical Mockup · Black Fabric

Motion Graphic Studio

Undesigned Museum

Visited the exhibition in person and gave positive notes on the 3D craft — particularly around surface quality and the overall render fidelity.

Reviewer · 01

Motiongraphic Director

Kim Geuryun

Reviewed the two films and commented on the visual quality. Feedback covered pacing, lighting decisions, and what the second film was doing well in its layered structure.

Reviewer · 02

Takeaways.

A rendered film reads as fiction. An object in a room reads as a prototype — something that could, in theory, get built. That shift was the reason I went past the screen into a physical mockup (3D print, sanding, surfacer, paint). For a speculative piece arguing "this plan is already on the table," the medium had to carry part of the argument.


In the gallery the piece didn't need explaining. Visitors read the inversion on their own, and several told me it made the climate concern feel more present than a straight warning would have. That was the check on whether letting the audience discover the message actually worked outside my own head.


Selected for the 16th Chung-Ang Pi Exhibition, "Flexibility: the End of Average" (Mar 7–13, 2023). On-site visit from motion graphics studio Undesigned Museum, with positive notes on the 3D craft. Motion graphics director Kim Geuryun gave feedback on the films and commented on the visual quality.

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Province, RI, United States