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STAAACK

STAAACK

STAAACK

A reusable 3D asset kit LG H&H's STAAACK magazine - Issue 23, April 2024.

A reusable 3D asset kit LG H&H's STAAACK magazine - Issue 23, April 2024.

Period

April 2024

Client

LG H&H

Role

3D

Art Direction

Compositing

Tools

Cinema 4D

Redshift

Photoshop

On the set first.

On the set first.

On the set first.

Redshift second.

Redshift second.

Redshift second.

01

Issue 23

Magazine cover · shipped

02

6+ assets

Typography · liquid · character

03

First Redshift prod

Renderer switched mid-deadline

04

Role widened

AI content intern → cover author

01

Chapter — The Origin

A brand-new magazine,

no visual language yet.

Surface brief: "make 3D assets for the cover." Real problem: STAAACK was in its first setup phase. No shared visual language, no agreed mood, no reference set — and the 3D would sit on top of live photography, where any optical or mood mismatch would break the cover.

Mood coherence wasn't something to inherit. It was the actual brief. Two upstream choices made it solvable: go to the photo set in person, and learn the team's renderer (Redshift) inside the project deadline.

Step · 01

Read the mood

from the set itself.

Spent the shoot day on set at the photo studio. Watched the lighting rigs, the surface materials, the color temperature, the prop choices. The 'mood' wasn't a moodboard pulled from references — it was the physical light hitting actual objects in a specific room. The 3D had to match that, not a render preset.

Method · on-set observation as the brief

Step · 02

Pick Redshift,

learn it on the clock.

The studio pipeline ran on Redshift; I had been on Octane. Switched renderers mid-project and learned the shader logic from scratch inside the deadline. The hardest piece was the transparent liquid — refraction and reflection had to be authored as separate passes so both would still read at cover scale.

Tool · Redshift, first production use

Step · 03

Compose for the photo,

not for the 3D.

Six-plus assets — typography, liquid, character, bubble, dollar stack — built to drop into a live photographic plate. Each one was lit, color-graded, and framed so it would read as if it had already been on the table when the shutter clicked. The final cover is a composite, not a render.

Output · 6+ assets, one composite cover

02

Chapter — Craft

Go to the set.

Go to the set.

Then learn the renderer.

Then learn the renderer.

Craft 01 · transparent liquid

Refraction one pass,

reflection another.

Craft 02 · character + bubble

Tone for the cover,

not for the render.

03

Chapter — The Final Piece

Shipped on Issue 23.

Shipped on Issue 23.

Shipped on Issue 23.

Shipped on Issue 23.

And the job description widened.

And the job description widened.

And the job description widened.

And the job description widened.

Takeaways.

Issue 23 of STAAACK shipped on schedule with the cover landing as a clean composite of one live photo and six-plus 3D assets. The full issue lives at lgcare.com/staaack.

After the issue closed, the manager said, "you have a lot of range." The line stuck because it didn't refer to taste — it referred to the fact that the same person had read the set, learned a new renderer, and shipped the cover inside one cycle.

Reflection — going one step deeper into the tooling (Octane → Redshift, render preset → refraction/reflection split) is what redrew the job description. The deliverable was a cover; the takeaway was that depth in one pipeline widens what counts as your role.

Next Project

Hublot ver.1

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